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Specialized in ice magic; a "Glass Cannon" with high damage.

Released in North America on March 22, 2005, is a 2D action role-playing game developed by Nextech and Amusement Vision for the PlayStation 2. Diverging from the tactical roots of the Shining Force series, it focuses on real-time "hack-and-slash" combat and a unique dual-character partner system. You play as Xion, an amnesiac youth who wields the legendary Twin Dragon Rings and must defend the land of Shildia alongside a rotating cast of eight diverse companions. Core Gameplay Features

If you want a deeper write-up (full plot summary, character roster, boss guide, walkthrough, or ROM/ISO legal considerations), say which section you want and I’ll expand it.

Shining Tears is a charming, fast-paced RPG with beautiful character art by Tony Taka and a surprisingly deep branching story. While tracking down a version is a common retro gamer goal, the only fully legal and safe route is to own the original disc and create your own backup. If you don’t own the game, consider supporting the series via newer entries ( Shining Resonance Refrain on modern consoles) while hoping Sega one day re-releases the PS2 classics.

First, what is Shining Tears ? Developed by Nextech (founded by ex-Sonic! staff) and published by Sega, this was the game that tried to reboot the legendary Shining series for the PS2 era. Unlike its tactical roots ( Shining Force ), Tears is a 2D fantasy action-RPG with a unique "tug-of-war" battle system. You control a boy named Xion, who has amnesia (it was 2004, after all) and a magical gem in his chest. The hook? You fight alongside one of two heroines, Elwyn or Ryuna, and your relationship choices affect the story.