# Create bottom and top layers points_2d = np.array(points_2d) z_bottom = 0 z_top = extrude_height
Supports common formats: OBJ, FBX, glTF/GLB, STL, DAE (Collada) .
Preserves bone structures for animation; free and open-source.
# Create bottom and top layers points_2d = np.array(points_2d) z_bottom = 0 z_top = extrude_height
Supports common formats: OBJ, FBX, glTF/GLB, STL, DAE (Collada) . xps 3d model converter free
Preserves bone structures for animation; free and open-source. # Create bottom and top layers points_2d = np
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