Notice the code says (E = PAL/Europe), but the keyword also says -NTSC- (US/Japan standard). This is unusual. Either:
| Character | Meaning | |-----------|---------| | | The publisher: Ubisoft (Nintendo’s publisher codes – ‘S’ often indicates third-party European/PAL publishers, but in this case, it’s Ubisoft). | | D | Game type: Standard retail disc. | | 2 | The specific game slot – this indicates Just Dance 2 (Just Dance 1 would be something like ‘RQ’). | | E | Region: E = Europe/Australia (Wait – doesn’t NTSC mean US?) – We will resolve this paradox shortly. | | 4 | Internal version or revision number (usually 0 or 4 for initial releases). | | 1 | Checksum digit. |
Even with a perfect WBFS, users report quirks. Here are the fixes.
Just Dance 2 -wbfs- -sd2e41- -ntsc- -wiigm- Info
Notice the code says (E = PAL/Europe), but the keyword also says -NTSC- (US/Japan standard). This is unusual. Either:
| Character | Meaning | |-----------|---------| | | The publisher: Ubisoft (Nintendo’s publisher codes – ‘S’ often indicates third-party European/PAL publishers, but in this case, it’s Ubisoft). | | D | Game type: Standard retail disc. | | 2 | The specific game slot – this indicates Just Dance 2 (Just Dance 1 would be something like ‘RQ’). | | E | Region: E = Europe/Australia (Wait – doesn’t NTSC mean US?) – We will resolve this paradox shortly. | | 4 | Internal version or revision number (usually 0 or 4 for initial releases). | | 1 | Checksum digit. |
Even with a perfect WBFS, users report quirks. Here are the fixes.