Reshade Ray Tracing Shader Rtgi 033 Official

and normal maps to calculate how light should bounce around the scene. Diffuse Global Illumination

, is a post-processing tool developed by Pascal Gilcher (also known as Marty McFly). It simulates ray-traced lighting effects in games that do not natively support them by using the screen's depth buffer. Key Features of RTGI 0.33 Motion Vectors Support reshade ray tracing shader rtgi 033

(AMD, Nvidia, or Intel), though a powerful GPU is still recommended for smooth gameplay. UI Artifacts and normal maps to calculate how light should

I tested v0.33 in three games. Here’s the TL;DR: reshade ray tracing shader rtgi 033