developed by Pascal Gilcher (Marty McFly) that simulates hardware-level ray tracing on a screen-space level. Below is a structured technical overview ("paper") for version 0.36.1 and its general implementation principles. 1. Executive Summary RTGI 0.36.1 is an advanced shader for the platform that provides physically-based lighting
: It enhances shadows in crevices where light is naturally blocked, providing greater depth to the scene. Motion Vectors Reshade Rtgi 0.36.1
| Feature | RTGI 0.36.1 | RTGI v1.0 (Legit) | NVIDIA RTX (Hardware) | | :--- | :--- | :--- | :--- | | | Any DX11 GPU | RTX 2060+ / RX 6000+ | RTX 2060+ | | Denoiser | Temporal only | Advanced spatial-temporal | Dedicated hardware | | Screen-space artifacts | Moderate (edges flicker) | Low | None | | Performance hit | 20-35% | 35-50% | 10-25% | | Ghosting | Noticeable in fast motion | Minimal | None | | Price | Free | Patreon ($5+ access) | Hardware purchase | developed by Pascal Gilcher (Marty McFly) that simulates
, adding depth and immersion that standard ambient occlusion often misses. How to Install and Setup Executive Summary RTGI 0