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| Sprint | Focus | Pain‑Gate Outcome | |--------|-------|-------------------| | | Market research, early concept sketches | Identified “latency threshold” (≤ 12 ms) as a potential pain point. | | Sprint 1‑3 – Core Audio Engine | Build DAC, low‑latency Bluetooth stack | Pain‑Gate 1: Demonstrated 8 ms latency in lab, but “real‑world interference” still unknown. | | Sprint 4 – Pain‑Gate 1 (Lab‑Only) | Stress‑test in RF‑noisy environments (subway, cafes) | Result: Latency spikes to 21 ms → Gate Failure . Added adaptive frequency‑hopping algorithm. | | Sprint 5‑7 – AR Overlay & UI | Integrate eye‑tracking, UI gestures | Pain‑Gate 2: Conducted 3‑hour “Luxury‑User” session in a private lounge. Pain found – “gesture mis‑recognition when wearing gloves”. | | Sprint 8 – Pain‑Gate 2 (Field) | Refine gesture recognition, add “glove‑mode”. | Passed – latency < 12 ms, gestures > 96 % success in glove tests. | | Sprint 9‑10 – Finishing & Concierge Integration | Build custom onboarding, concierge portal | Pain‑Gate 3: Simulated “VIP support” call flow. Pain – “customer cannot locate the QR‑code for the private concert”. Added holographic case‑inscription that glows when scanned. | | Sprint 11 – Release | Final polish, packaging, shipping logistics | No further Pain‑Gates—product shipped to early adopters. | | Sprint | Focus | Pain‑Gate Outcome |

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