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seta r_mode "3" (resolución 800x600) seta r_shadows "1" seta r_useHighQualityPostProcess "1" seta image_anisotropy "8" seta r_useSSAO "1" (solo si tu GPU lo soporta)

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FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Hi all,

I'm using ST's CubeMX implementation on a F4 discovery board. I use ST's USB middlewares with FreeRTOS.

When I get a special OutputReport from PC side I have to answer nearly immediately (in 10-15 ms). Currently I cannot achieve this timing and it seems my high priority tasks can interrupt the USB callback. What do you think, is it possible? Because it's generated code I'm not sure but can I increase the priority of the USB interrupt (if there is any)?

Thank you, David


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

10 to 15 ms is very slow, so I'm sure its possible.

Where is the USB callback function called from? If it is an interrupt then it cannot be interrupted by high priority RTOS tasks. Any non interrupt code (whether you are using an RTOS or not) can only run if no interrupts are running.

Without knowing the control flow in your application its hard to know what to suggest. How is the OutputReport communicated to you? By an interrupt, a message from another task, or some other way?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

The callback which receive the data from PC is called from the OTGFSIRQHandler (it's the part of the HALPCDIRQHandler function). I think the problem is SysTickHandler's priority is higher than OTGFSIRQHandler and it's cannot be modified, but the scheduler shouldn't interrupt the OTGFSIRQHandler with any task handled by the scheduler. Am I wrong that the scheduler can interrupt the OTGFS_IRQHandler?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

Based on your request, I have designed a feature concept for a hypothetical gaming blog or download portal. This feature is designed to look professional, attract search traffic, and provide a structured user experience.

: This version includes a "shoulder-mounted" flashlight that allows you to shoot and see simultaneously, which some feel ruins the intended horror atmosphere. It also features doubled ammo pickups, making the game significantly easier. However, it is easier to run on modern systems without extra mods. Performance and Compatibility Tips

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seta r_mode "3" (resolución 800x600) seta r_shadows "1" seta r_useHighQualityPostProcess "1" seta image_anisotropy "8" seta r_useSSAO "1" (solo si tu GPU lo soporta)

is the most modern and "ready-to-play" version, featuring improved rendering and native support for modern hardware. Best Ways to Access Doom 3 for PC

lista para descargar en formato ZIP. Descárgalo en Archive.org .


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Thank you for the answer, I think I'm a bit confused with the Cortex ISR priorities :-) What I can observe is if I use a much higher osDelay in my high priority task I can respond for the received USB message much faster. This is why I think tasks can mess up with my OTG interrupt.




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