When these high-mass, high-velocity objects hit a target, the game's physics engine creates a massive "explosion" or "AOE damage" effect. Has it Been Patched?
I tried loading up my saved blueprint today. Instead of launching into orbit in 3 seconds flat, the engine just sputtered and the fuel drained normally. The magic is gone. sfs nuke blueprint patched
From a design perspective, patching such exploits: When these high-mass, high-velocity objects hit a target,
If you’ve searched for this blueprint recently, you’ve likely been met with broken links, outdated YouTube tutorials, and forum threads marked with a single dreaded word: When these high-mass