: Villagers with the power to fight back directly.
Arsonist is the most consistent solo killer. Fool is iconic but easily countered by experienced players who ignore obvious bait. wolvesville all roles
| Role | Description | |------|-------------| | | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. | : Villagers with the power to fight back directly
: Alpha Werewolf can send a private "growl" message to the pack. Wolf Seer can see the exact role of a player. | Role | Description | |------|-------------| | |
| Role | Type | Ability | Key Notes | |------|------|---------|------------| | | Protective | Protects one player per night; dies if protecting target from wolf attack. | Can self-protect once. | | Tough Guy | Protective | Survives one wolf attack; kills a random wolf on death. | Passive; works only once. | | Red Lady | Protective | Protects self at night; cannot be targeted the next day. | Must choose nights wisely. | | Marksman | Killing | Kills one player at night; loses if killing a Villager. | High risk/reward. | | Gunner | Killing | Has 2 bullets; can kill during the day after voting phase. | Cannot be revealed before shooting. | | Judge | Informative | Chooses a player to be put on trial; village votes only on that player. | Can change outcome of tight votes. | | Marshall | Informative | Can reveal role to confirm as Villager. | Once per game. | | Sheriff | Informative | Learns if target is Werewolf or not. | Can be fooled by solo roles. | | Detective | Informative | Learns if target has killed before. | Counts both night/day kills. | | Aura Seer | Informative | Sees alignment (Good, Evil, Unknown). | Unknown = solo roles. | | Seer | Informative | Sees exact role of target. | Most powerful Villager info role. | | Spirit Seer | Informative | Sees if target has died before. | Good for tracking resurrections. | | Loudmouth | Informative | If killed at night, reveals role of one random voter. | Works post-mortem. | | Mayor | Voting | Vote counts as 2. | Reveals role automatically at game start. | | Forger | Supportive | Changes a dead player's role card. | Confusion-based. | | Bell ringer | Supportive | Rings bell to confirm as Villager without revealing role. | Once per game. | | Astral | Supportive | Cannot be killed at night; no vote. | Immune but powerless. | | Ghost Lady | Supportive | Turns into a ghost after death; can whisper to living players. | Limited messages. | | Doctor | Healing | Heals one player per night, preventing death. | Cannot heal self. | | Priest | Protective | Protects from all attacks except wolf. | One-time save. | | Noble | Supportive | Can force a revote during the day. | Once per game. |