| Feature | PC | Xbox 360 | PS3 | |--------------------------|-----------------------------|-----------------------------|-----------------------------| | .dat extension | Yes | Yes (often split) | Yes (often split) | | .fat format | Little-endian | Little-endian (Xbox) | Big-endian (PS3) | | Audio codec | Ogg Vorbis | XMA2 | ATRAC9 or MP3 | | Encryption | None | Slight XOR on some headers | Slight XOR on some headers | | Endianness of .fat ints| LE | LE | BE (requires conversion) |
This file contains the voiceover audio data for the game's English localization. It's a container file that stores the audio assets, including voice lines, sound effects, and music. | Feature | PC | Xbox 360 |
When analyzing a PS3 .fat file on x86 PC, all multi-byte integers must be swapped. This reads offsets from
This reads offsets from .fat , reads raw data from Sound-english.dat , and writes files with proper names and extensions. This reads offsets from .fat