The “tributary” metaphor extends to the UI. Instead of a health bar, you have a “Dignity Meter,” which drains when you comply with the game’s requests and replenishes only when you refuse — but refusal locks you out of content. To see the final “scene” (a 30-second clip of a flooded basement with a single floating CRT monitor displaying your name in Wingdings), you must fully exhaust your Dignity Meter three separate times.
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Potentially niche or dated graphics depending on the engine used. High barrier to entry for casual players.