const resetBtn = document.getElementById("resetGameBtn"); if(resetBtn) resetBtn.addEventListener("click", resetGame);
Bookmark the game. Because the URL structure changes occasionally to avoid detection (for those using it legitimately on personal devices in restricted environments), having a direct link is helpful.
// derived CPS from upgrades (auto, grandma, factory) function getTotalCPS() let autoCPS = 0; const autoUp = upgrades.find(u => u.id === "auto_clicker"); const taUp = upgrades.find(u => u.id === "grandma_TA"); const factoryUp = upgrades.find(u => u.id === "cookie_factory"); if(autoUp) autoCPS += autoUp.currentLevel * 1; if(taUp) autoCPS += taUp.currentLevel * 5; if(factoryUp) autoCPS += factoryUp.currentLevel * 15; return autoCPS; classroom 6x cookie clicker
Schoolwork often feels cyclical and unrewarding. Homework is done, only to be assigned again. Tests are studied for, taken, and forgotten. Cookie Clicker offers a visceral, permanent sense of progress. The numbers only go up. In the chaotic environment of adolescence, the exponential growth of a cookie empire offers a strange sense of order and control.
.reset-btn background: #b1622c; color: white; border: none; border-radius: 40px; padding: 8px 18px; font-weight: bold; cursor: pointer; transition: 0.1s; const resetBtn = document
// buy upgrade logic function purchaseUpgrade(upgradeId) const upgrade = upgrades.find(u => u.id === upgradeId); if(!upgrade) return false; if(upgrade.currentLevel >= upgrade.maxLevel) return false; const cost = getUpgradeCost(upgrade); if(cookies >= cost) cookies -= cost; upgrade.currentLevel++; // after purchase update UI & save updateAllUI(); saveGameToLocal(); return true;
The game progresses even when you aren't looking at it. You can set up your cookie empire, switch to your math homework, and return ten minutes later to find millions of cookies waiting for you. Homework is done, only to be assigned again
Once you have 15 cookies, you can buy your first Cursor , which clicks for you every few seconds.