Bink Register Frame Buffer8 New ((exclusive))
However, within the Bink SDK’s low-level API, there exists a set of advanced commands that often confuse even seasoned graphics programmers. One such obscure but powerful sequence is the command.
– If you are porting a PS2/Xbox classic game to PC or Switch, the original assets are palletized 8-bit. The "new" register function gives you the performance of async decode without rewriting the asset pipeline. bink register frame buffer8 new
You won’t get Bink’s SDK for free, but you can experiment with the idea: However, within the Bink SDK’s low-level API, there
To give you a more precise "piece" of code, could you clarify: Are you using or Bink 2 ? Which programming language are you using (C++, C#, etc.)? within the Bink SDK’s low-level API