Fs22 Expendables Modding Jun 2026
function CustomExpendable:getSaveAttributesAndNodes(nodeIdent) local attributes = "" local level = self:getFillUnitFillLevel(1) attributes = attributes .. ' customExpendableLevel="' .. tostring(level) .. '"' return attributes end
Default expendables are defined in maps/fillTypes.xml (base game) but mods override or add new ones. Common expendables: fs22 expendables modding
For expendables that do not fit the standard "sprayer" or "sower" archetype, a custom Vehicle specialization is required. This involves creating a new class that hooks into the vehicle's update loop. fs22 expendables modding
community for high-detail, custom American iron—specifically trucks like the Kenworth W900 and heavy equipment. fs22 expendables modding
Installation is standard for FS22, but expendables mods require special attention to scripting permissions.