Sims — Medieval Resource.cfg

Priority 501 DirectoryFiles Mods/Files/... autoupdate Priority 500 PackedFile Mods/Packages/*.package PackedFile Mods/Packages/*/*.package PackedFile Mods/Packages/*/*/*.package PackedFile Mods/Packages/*/*/*/*.package PackedFile Mods/Packages/*/*/*/*/*.package Priority 499 PackedFile Mods/Overrides/*.package PackedFile Mods/Overrides/*/*.package

You can create this file by opening a text editor like Notepad, pasting the following text, and saving it as Resource.cfg (ensure the file extension is sims medieval resource.cfg

By default, resource.cfg does exist in a fresh installation of The Sims Medieval. You must create it manually if you wish to use mods. Priority 501 DirectoryFiles Mods/Files/

directory, you may need to move it to your Desktop to edit it, then move it back using Administrator permissions. technical breakdown of the priority levels, or do you need help finding specific mods to test your setup? directory, you may need to move it to

At its core, the resource.cfg file is a plain text instruction manual for the game engine. It tells The Sims Medieval how to read the contents of your Mods folder. Think of it as a map: Without the map, the game’s engine walks straight past your custom files. With the map, it knows exactly which folders to scan, which file types to load, and how deep into subfolders it should dig.