Allows armies, fleets, and agents to move across the map without restriction.
| Feature | Hotkey Example | Memory Effect | |---------|----------------|----------------| | | NumPad 1 | Freezes the player’s treasury value; prevents deduction when spending. | | One-Turn Research | NumPad 2 | Sets technology research points to maximum each turn. | | Infinite Movement | NumPad 3 | Resets action points for armies, navies, and agents after each move. | | Unlimited Recruitment | NumPad 4 | Ignores unit pool cooldowns and population requirements. | | Max Government Preference | NumPad 5 | Locks cabinet popularity/tradition at 100%. | | Instant Construction | NumPad 6 | Completes all building queues in one turn. |
Be careful with "One-Turn Construction." In some older trainers, this applies to the AI factions as well. If you leave it on, you might find yourself facing a world of superpowers within ten turns.
Allows armies, fleets, and agents to move across the map without restriction.
| Feature | Hotkey Example | Memory Effect | |---------|----------------|----------------| | | NumPad 1 | Freezes the player’s treasury value; prevents deduction when spending. | | One-Turn Research | NumPad 2 | Sets technology research points to maximum each turn. | | Infinite Movement | NumPad 3 | Resets action points for armies, navies, and agents after each move. | | Unlimited Recruitment | NumPad 4 | Ignores unit pool cooldowns and population requirements. | | Max Government Preference | NumPad 5 | Locks cabinet popularity/tradition at 100%. | | Instant Construction | NumPad 6 | Completes all building queues in one turn. | empire total war trainer 1.5 0 build 1332
Be careful with "One-Turn Construction." In some older trainers, this applies to the AI factions as well. If you leave it on, you might find yourself facing a world of superpowers within ten turns. Allows armies, fleets, and agents to move across