Rtgi 0.17.0.2 Release __top__ 〈ORIGINAL〉
The official release post for RTGI 0.17.0.2 was published by Pascal Gilcher (also known as Marty McFly) on October 30, 2020 . This specific version was a beta update for the Ray Traced Global Illumination shader used with ReShade. While the full text is behind a membership wall on his Patreon page
Work continues on , which will introduce experimental ReSTIR DI (direct illumination) sampling for more coherent lighting in fast-moving scenes. Expect an alpha build in the coming weeks. rtgi 0.17.0.2 release
: Improvements to how light bounces are calculated to better simulate realistic light bleed in indoor environments without a massive hit to performance. Z-Buffer Compatibility Fixes The official release post for RTGI 0
Rendering & Quality Fixes
The world of PC gaming aesthetics has just taken another leap forward with the release of RTGI version 0.17.0.2. Created by Pascal Gilcher (better known as Marty McFly), the Screen Space Ray Traced Global Illumination (RTGI) shader has become the gold standard for adding modern lighting effects to older titles and enhancing the visual fidelity of new ones via Reshade. This latest point release focuses on refining the massive technological leaps introduced in the 0.17 branch, offering better performance, fewer artifacts, and more accurate light bounce calculations. What is RTGI? Expect an alpha build in the coming weeks
Installing RTGI 0.17.0.2 requires with depth buffer access enabled. The shader comes as a .fxh and .fx file. Add it to your ReShade Shaders/Shaders folder.
If you’re updating from an earlier version, please note: