If using the .asi method, open the WidescreenFix.ini and modify these values (example for 3440x1440): HUD_Offset_X = 440 HUD_Offset_Y = 0 Explanation: The offset X pushes the HUD 440 pixels to the right to reach the edge of a 3440 screen.
Head over to the ThirteenAG GitHub repository or the PCGamingWiki page for Sleeping Dogs . Look for the Silent's WidescreenFix or the Ultrawide UI Fix . (I’ve linked the source in the description below). sleeping dogs widescreen fix
In the landscape of PC gaming, few things age a title more ungracefully than poor interface scaling. For Sleeping Dogs , the 2012 open-world masterpiece by United Front Games, this flaw was particularly egregious. While the game natively supported high resolutions and 16:9 displays, it contained a critical vulnerability: during the game’s signature cinematic slow-motion takedowns and hacking sequences, the rendered image would often “pillarbox” (display black bars on the sides) or, worse, stretch the UI to fit 4:3. This is where the community-created Sleeping Dogs “Widescreen Fix” (typically part of the ThirteenAG or Rose mods) transcends simple modding and becomes an act of digital preservation. If using the