Czechdungeon Czech Dungeon: 1 |top|

// Configurable via inspector [Tooltip("How loud the echo must be (0‑1)")] [Range(0f, 1f)] public float requiredEcho = 0.6f;

// EchoTrigger.cs using UnityEngine; using UnityEngine.Events; czechdungeon czech dungeon 1

// 1️⃣ Invisibility player.SetInvisible(true); yield return new WaitForSeconds(invisibilityDuration); player.SetInvisible(false); // Configurable via inspector [Tooltip("How loud the echo